"A tactical roguelike where color theory dictates combat. Click dots, trigger chain reactions, and adapt as dynamic events rewrite the rules. Risk your skills for powerful modifiers—every choice reshapes your run."

Core Gameplay

  • Color-Driven Strategy: Dots react based on hue relationships (adjacent/complementary colors)
  • Dynamic Rule Shifting: Strategically manage event upgrades that transform the game's spawn rules
  • Risk vs. Reward Progression: Skills unlock in tiers, but you can trade the them for powerful event upgrades.

Future Updates

๐Ÿ”ธ Expanded Color Mechanics โ€“ Each hue (red/blue/green/etc.) will have unique interactions.
๐Ÿ”ธ More Varied Boss Fights โ€“ Each boss alters the board in unexpected ways.
๐Ÿ”ธ Item & Difficulty Systems โ€“ New consumables and challenge modes for deeper strategy.

Developer Note

Dot.Light combines my love for color theory, light effects, and strategy games. I hope you enjoy this relaxing yet strategic experience! 

Would love brutal feedback on my first indie game.

Development log

Comments

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Gameplay and critique ;)

A startlingly good game

Wow, thank you for the incredibly kind words and for making this video! We've been struggling to get visibility recently, so I've got to ask - where did you come across the game? However it happened, you've made my day!

I saw it in the new games list, and made a note to come back to it. 

It's unusually polished for the itchio 'free games' space. Keep working on games, you have some real talent there.

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Fun game! Wish there was a speed up option, especially for the phase changes. Of course, I want more energy upgrade variety. Not enough color-based ones, in particular. Seems like you have a good base, with Echo and Oblivion being great and wholly interesting knobs both in design and in gameplay decision-making.

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Wow, youโ€™ve got a sharp eye for design! The synergy between upgrades (like Echo and Oblivion) is indeed rooted in our Skill Stack system—where even negative skills add strategic depth. A speed-adjustment option (alongside volume controls etc.) is coming in the next few weeks! Weโ€™d love to hear your thoughts after major updates. ๐Ÿš€

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Yeah, it's like "Do I want a good upgrade, or a middling upgrade that I can feel good sacrificing to the Event gods, or a middling upgrade that gets better and better every time I sacrifice it to said Event gods, or a fantastic upgrade that replaces my next level up with fodder for the Event gods, etc. etc."

Basically, Events have done so much good for the texture of this game, helping you achieve bigger scores and combos through at least two new angles.

Glad you're enjoying the Event trade-offs! Just added new Oblivion skills (like Wave ๐ŸŒŠ and Peace Dove ๐Ÿ•Š๏ธ) and made animations snappier. Hope you like the changes - would love to hear what crazy strategies you discover with them!

I just realized that the skills that give Blanks act as shields for Events, even if you haven't gotten the next level yet. That is awesome.

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You did it! I found some icon display bugs in you screenshot. Could you please share your device, operating system (e.g. Windows/macOS) and browser (e.g. Chrome/Firefox) ? This will help us investigate the problem. Thank you!

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this is normal happens in other games too which use standard symbols, I do not have all the symbols that is all

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Thank you anyway.